real-time-lip-sync-gd
                                
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                        Real-time Lip Sync GD
A Rust port of uLipSync connected to Godot via godot-rust. In theory, should work with any game engine with a C api.
Porting notes
- uLipSync
- Runtime
- Core
- [x] Algorithm.cs
- [x] Common.cs
- [x] LipSyncJob.cs
- [ ] ~~MicUtil.cs~~
- Won't do, should be done from GDScript
 
- [x] Profile.cs
 
- [ ] uLipSync.cs
- [ ] uLipSyncAudioSource.cs
- I don't think I need this?
 
- [ ] uLipSyncBlendShape.cs
- [ ] ~~uLipSyncMicrophone.cs~~
- Won't do, should be done from GDScript
 
 
- Core
 
- Runtime