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bevy_quill_obsidian will crash if you use StateScoped to remove UI when state changes
I was trying to use StateScoped to despawn my UI when the state change but this results in a crash because bevy_quill_obsidian tries to access the entity for a hover check after it has respawned, what is the correct why to remove UI? I don't think the application should crash if I despawn part of the UI