vircadia-native-core
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Vircadia open source agent-based metaverse ecosystem.
In the useOriginalPivot PR we noted that it only works if the pivot point in modeling software is 0,0,0: https://github.com/vircadia/vircadia/pull/951#issuecomment-774399281 Other engines also have this problem. We should figure out...
the [Render API](https://apidocs.vircadia.dev/Render.html#.getAmbientOcclusionEnabled) has the handles to get/set things like shadows and ambient occlusion enabled, but is still missing the option to get/set procedural materials enabled.
It would be interesting to have an Export as Serverless capability. For this, we would need a new api method, based on the Clipboard.exportEntities maybe Clipboard.exportAsServerless but taking a position...
On macOS currently only the "legacy" build process works. The legacy build process is used in GHA, while we use makefiles normally.
During smoketesting of the script engine work I ran into the following error: [12/11 00:29:59] [CRITICAL] [hifi.scriptengine] [defaultScripts.js] [UncaughtException evaluateInclude] Error: Unable to parse JSON string in file:///D:/devel/vircadia-scripting/build/interface/Debug/scripts/system/appreciate/appreciate_app.js:192 Please make...
The ability to have the mouse be snapped to the center of the screen like with an fps and have "A" and "D" strafe would be nice.
In create, trying to duplicate an entity that is locked results in a different entity being duplicated to the one selected.
The improvements in the macOS installer for which CtrlAltDavid invested considerable effort, are no longer present in 2022.1.0-Selene. These apps are presented for install and should not be there: -...
Within the material entity, have a "get material" button. A dropdown populates (piggybacking off the entity list) allowing you to grab the materials of any existing entity. This would then...