vircadia-native-core
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Valve Index Rendering effects do not extend all the way
When Rendering Effects is set to anything other than "No Rendering Effects", the rightmost side of the screen on the Valve Index does not use any of those effects. There is effectively a low detail bar on the right. Personally I can only see this when the lenses are as close to my eyes as possible (like always) and I am looking forward.
Valve index is not yet supported but hopefully someone with the hardware and desire can take this on at some point.
Could we have a screenshot of this?
Apparently it is not only much more visible than I thought, but also only happens to the right eye.
You can also see that there is some problems with objects disappearing in that area. Not sure if that is related.
Also I cannot see this on Linux. Probably because of #643
Hello! Is this still an issue?
yes :angry:
It's similar on HP Reverb G2. What's interesting is that the cutoff line is not straight:
I tried debugging it with RenderDoc and everything is rendered properly up to this point in pipeline:
// DeferredBuffer is complete, now let's shade it into the LightingBuffer
const auto extraDeferredBuffer = RenderDeferred::ExtraDeferredBuffer(surfaceGeometryFramebuffer, ambientOcclusionFramebuffer, scatteringResource).asVarying();
const auto deferredLightingInputs = RenderDeferred::Inputs(deferredFrameTransform, deferredFramebuffer, extraDeferredBuffer, lightingModel, lightClusters, lightFrame, shadowFrame, hazeFrame).asVarying();
task.addJob<RenderDeferred>("RenderDeferred", deferredLightingInputs);
After this It's broken exactly like in the screenshot.
Hello! Is this still an issue?
Hello! Is this still an issue?