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Valve Index Rendering effects do not extend all the way

Open JulianGro opened this issue 4 years ago • 7 comments

When Rendering Effects is set to anything other than "No Rendering Effects", the rightmost side of the screen on the Valve Index does not use any of those effects. There is effectively a low detail bar on the right. Personally I can only see this when the lenses are as close to my eyes as possible (like always) and I am looking forward.

JulianGro avatar Apr 03 '20 23:04 JulianGro

Valve index is not yet supported but hopefully someone with the hardware and desire can take this on at some point.

Aitolda avatar Apr 06 '20 01:04 Aitolda

Could we have a screenshot of this?

daleglass avatar Jul 04 '20 18:07 daleglass

Unbenannt Apparently it is not only much more visible than I thought, but also only happens to the right eye. You can also see that there is some problems with objects disappearing in that area. Not sure if that is related.

Also I cannot see this on Linux. Probably because of #643

JulianGro avatar Jul 05 '20 10:07 JulianGro

Hello! Is this still an issue?

stale[bot] avatar Sep 26 '21 21:09 stale[bot]

yes :angry:

JulianGro avatar Sep 27 '21 12:09 JulianGro

It's similar on HP Reverb G2. What's interesting is that the cutoff line is not straight: effects I tried debugging it with RenderDoc and everything is rendered properly up to this point in pipeline:

    // DeferredBuffer is complete, now let's shade it into the LightingBuffer
    const auto extraDeferredBuffer = RenderDeferred::ExtraDeferredBuffer(surfaceGeometryFramebuffer, ambientOcclusionFramebuffer, scatteringResource).asVarying();
    const auto deferredLightingInputs = RenderDeferred::Inputs(deferredFrameTransform, deferredFramebuffer, extraDeferredBuffer, lightingModel, lightClusters, lightFrame, shadowFrame, hazeFrame).asVarying();
    task.addJob<RenderDeferred>("RenderDeferred", deferredLightingInputs);

After this It's broken exactly like in the screenshot.

ksuprynowicz avatar Dec 13 '21 21:12 ksuprynowicz

Hello! Is this still an issue?

stale[bot] avatar Jun 12 '22 06:06 stale[bot]

Hello! Is this still an issue?

stale[bot] avatar Apr 23 '23 23:04 stale[bot]