Chris Gill
Chris Gill
Now that the ffi has been mostly removed, working on collections is needed and this has become a first priority. Some syntax ideas below: ``` store @player.items add dagger ;...
Started an [`iters` branch](https://github.com/viperscape/lichen/tree/iters?files=1) which is taking a different route to all of this.
Interesting! This library has not seen an update since the initial rust stable, and it looks like from the first assertion that the pointer is invalid. I imagine the threading...
Ok hmm, is that the exact code? Looks like a closing bracket might be misplaced. This at be a bug due to the main program not outliving the threads, odd...
Thread: 1 counter:0 1 Thread: 1 counter:1 2 Thread: 1 counter:2 3 Thread: 1 counter:3 4 Thread: 1 counter:4 5 Thread: 0 counter:0 1 Thread: 1 counter:5 6 Thread: 0...
"No, this assertion seem to be part of mpsc channel used in oyashio library" This library makes no runtimes assertions, that assertion is apart of the standard lib in nightly....
I started working on a more elaborate rendering example, located [here](https://github.com/viperscape/chirp) for now. It does not include AO or cube environment effects, but is likely a good start. I based...
It might be worthwhile adding a quadtree first, this would compose nicely with the 2d and 3d that ncollide provides. I may ask for a PR in the future, if...
I was inspired by your library and started, but have now paused, work on [my own ecs](https://github.com/viperscape/rust-scene) and even a basic [entity collection](https://github.com/viperscape/cubby)-- which never made it to my ecs...
might be worthy of a read, if you plan on doing your own networking model: [tribes networking model pdf](http://gamedevs.org/uploads/tribes-networking-model.pdf)