static const class member support?
current use addStaticProperty will get error, so how to bind class static const member to Lua?
Indeed, such function is missing.
addStaticProperty() either requires a non-const member or both getter and setter.
As a workaround you can currently register a setter that does nothing or throws.
E.g. assuming const MyConstStaticDataType MyClass:constStaticData:
luabridge::getGlobalNamespace(L)
.beginClass<MyClass>("MyClass")
.addStaticProperty(
"staticProperty",
+[] { return MyClass::constStaticData; },
+[](MyConstStaticDataType) { /*or throw here*/ });
Indeed, such function is missing.
addStaticProperty()either requires a non-const member or both getter and setter. As a workaround you can currently register a setter that does nothing or throws. E.g. assumingconst MyConstStaticDataType MyClass:constStaticData:luabridge::getGlobalNamespace(L) .beginClass<MyClass>("MyClass") .addStaticProperty( "staticProperty", +[] { return MyClass::constStaticData; }, +[](MyConstStaticDataType) { /*or throw here*/ });
if someone write in Lua like this
local constData = MyClass.constStaticData
constData = new value
... other code
local dir =MyClass.constStaticData * other value
the first one want to modify the const value will get error? and the second one use that var is still default value in c#?