Vinicius Jarina

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Try to run tests and see what you get. I don't have a arm64 device to try :/

Try to run `KeraLua` tests - nuget restore KeraLua.sln - msbuild KeraLua.sln /p:Configuration=Release /t:Restore - msbuild KeraLua.sln /p:Configuration=Release - dotnet test ./tests/build/net45/bin/Release/KeraLuaTest.dll https://github.com/NLua/KeraLua/blob/master/.travis.yml#L19

Hey @mcdis thank you. I guess you could write your own `require` method and replace the original one. I guess this guy here is doing something similar https://www.gamedev.net/forums/topic/661707-lua-require-other-files-when-loaded-from-memory/ Remember that...

I didn't get what you are trying to do sorry 😕

Wouldn't be possible to do a find an replace ? That would be a breaking change

Hi. This is likely to be a problem the way Lua collects garbage. NLua doesn't change the Lua collection behavior There was a discussion recently on this topic: http://lua.2524044.n2.nabble.com/Re-Change-in-GC-behaviour-Ever-increasing-memory-usage-td7685588.html I...

if you dispose the Lua state the memory should be released. If is not releasing maybe we have a bug

Hi @Valleriani thank you for the detailed report, have you chacked which changes caused the memory consumption to increase ? Do you happen to have a small test that could...

@EvaisaGiac do you have more info where exactly we did regressed? Did you profile the function?

1.3.2 is about 8 years old. You can compare using git https://github.com/NLua/NLua/compare/26031db68cadceb1325e2ba2667d18719147264a..44b9cd61a9434aa6f46526c9587c364fa10c6530