Vinicius Jarina

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I am not familiar with Unity, can't you just use the NuGet ?

@Rolemancer which DLL is more than 15mb?

Well last time I've checked a Hello World using Unity was about 150Mb. Not small for a mobile game. Also when you use Xamarin you have the linker, the linker...

You are right, the `as` expression will not work, but the normal cast will. Feel free to send a PR fixing those errors. Thank you @MichaelSenko

I don't this this API belong to NLua `AddConversionClr`

Hey there. Thank you for open this issue @theCapypara I am not familiar with the WebAssembly feature of .NET. Would be great to enable KeraLua to P/Invoke into wasm code...

Well . if FNA is running on WebAssembly that means they are able to P/Invoke SDL, should be easy to use the same approach. One alternative is to use [MoonSharp](https://github.com/moonsharp-devs/moonsharp)...

I recommend the Roberto book, and understand better how Lua works. It is possible to override a C# function https://github.com/NLua/NLua/blob/main/tests/src/LuaTests.cs#L339

I am not familiar with Godot toolchain. But the Android so is included in the KeraLua nuget package

I don't understand, why do you have to build from source? Isn't mono embedding the latest version of Mono? It should work out of the box with the prebuilt NuGet...