Vinícius Felipe Botelho Barbosa
Vinícius Felipe Botelho Barbosa
(getit) This will never happen, because the stephane and we that have popular apps with firemonkey need to make many workarounds in delphi source, because embarcadero takes a lot to...
The windows ClearType work only with backgrounds. The alforithm of the cleartype need to know the font color and the background color to calculate the color and intensity of the...
Correction: Slowness is in ChildrenMouseXXX override implemented in TALCustomScrollBox https://github.com/Zeus64/alcinoe/blob/329361c3c51cd40f09eec1597e33780b36f94eb1/source/ALFmxLayouts.pas#L886-L928 Here is the demo: [Alcinoe_Inssue_Demo.zip](https://github.com/Zeus64/alcinoe/files/3513852/Alcinoe_Inssue_Demo.zip)
I still don't fully understand it, but the issue is solved by removing this line: https://github.com/Zeus64/alcinoe/blob/329361c3c51cd40f09eec1597e33780b36f94eb1/source/ALFmxInertialMovement.pas#L792
Stephane, I found the real problem. It is here: https://github.com/Zeus64/alcinoe/blob/329361c3c51cd40f09eec1597e33780b36f94eb1/references/embarcadero/rio/10_3_1/patched/fmx/FMX.Platform.UI.Android.pas#L2337-L2341 Just remove it.
Android Galaxy S8+ The problem is your changes in FMX.Platform.UI.Android.pas. When the button is pressed, you are rendering the animation only when the mouse moves, but when the mouse is...
@Zeus64 That was a long time ago, I don’t remember, but in my git it’s registered that the solution to this was to change the FMX.Platform.UI.Android.pas. https://github.com/viniciusfbb/alcinoe/commit/21997b61d6c43722b976b8debdadba3e0a1ba38c I think this...
@Zeus64 If you still haven't solved the problem, I found another change here at the time in ALFmxInertialMovement.pas: ``` procedure TALAniCalculations.TDisplayLinkListener.displayLinkUpdated; begin if not fAniCalculations.Down then /////////
The name didn't really appropriate. This is the rate of deceleration when the viewport goes out of bounds when boundsAnimation is active. In iOS, you can check in native apps...
The library is multithreaded (CPUCount * 2 + 1), with each thread running independently without lockers