WorldKit
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A procedural terrain generation api created for unity runtime and editor that uses the full power of compute shaders.
When setting the offfset of Perlin noise the sub octaves are not offset by the correct amount. The following code (in `PerlinNoise.hlsl`) should be changed from: ``` float StandardPerlinNoise(uint id,...
Hello There I am trying to follow your instructions in the readme, but my perlin noise in step one is already rendering wrong. Any ideas.  It might be useful...
Hello There. I am looking to integrate this into a infinite runner type game. What I would like to do do is create a couple of base textures with a...
height.AddLayer(new HydraulicErosion(resolution * 1000,120, 0.03f, 6f, 0f, 0.3f,0.02f, 0.3f));
Fit layer needs to clamp the heights inside a given min and max without cliping the heights, but rather scale them down accordingly