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A .NET Standard 2.0 library for simple and efficient 3D math that is a feature-rich replacement for System.Numerics https://vimaec.github.io/Math3D

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There is ``` [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float Angle(this Vector3 v1, Vector3 v2, float tolerance = Constants.Tolerance) { var d = v1.LengthSquared() * v2.LengthSquared().Sqrt(); if (d < tolerance) return 0; return...

Would you mind produce the assembly with strong name?

Was reading through the readme today and noticed what appeared to be a small typo.

On the GitHub.io page for Math3D: https://vimaec.github.io/Math3D/index.html The "API Documentation" link at the top links to https://vimaec.github.io/Math3D/api/Vim.Experimental.html which gives a 404 error

I just came across Math3D and I really like what is here. But for my use I need double precision Matrix4x4 as well as double precision Transform and Euler. Is...

There may be different rotation orders in different projects, so, if possible, could someone add support for rotation order to the library? thanks very much