Math3D
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A .NET Standard 2.0 library for simple and efficient 3D math that is a feature-rich replacement for System.Numerics https://vimaec.github.io/Math3D
There is ``` [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float Angle(this Vector3 v1, Vector3 v2, float tolerance = Constants.Tolerance) { var d = v1.LengthSquared() * v2.LengthSquared().Sqrt(); if (d < tolerance) return 0; return...
Would you mind produce the assembly with strong name?
Was reading through the readme today and noticed what appeared to be a small typo.
On the GitHub.io page for Math3D: https://vimaec.github.io/Math3D/index.html The "API Documentation" link at the top links to https://vimaec.github.io/Math3D/api/Vim.Experimental.html which gives a 404 error
I just came across Math3D and I really like what is here. But for my use I need double precision Matrix4x4 as well as double precision Transform and Euler. Is...