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Game stalls out on the intial loading screen in 1.2 beta with spellbook merge

Open gouldilox opened this issue 4 years ago • 4 comments

Any chance of an update for 1.2 (beta)? If spellbook merge is installed my computer won't load the game at all. It freezes up at about 60% on the very first loading screen before it even gets to the main menu

gouldilox avatar Feb 14 '22 08:02 gouldilox

Can you post the logs? You can click on open detailed log in the UMM console and it will take you to the file if you don't know where to find it.

vikigenius avatar Feb 14 '22 16:02 vikigenius

It's not fully loading, but I think the game still creates a partial version of the log. I think its getting to the point where it attempts to load spellbook merge and then stalls out.

[16.8407 - Unity]: WwiseUnity: Bank Dialogs_DLC1_ENG failed to load (AK_Fail) UnityEngine.Debug.LogWarning(System.Object) (at :0) AkBankManager+BankHandle.LogLoadResult(AKRESULT) (at :0) AkBankManager+BankHandle.LoadBank() (at :0) AkBankManager.LoadBank(System.String,System.Boolean,System.Boolean) (at :0) Kingmaker.Sound.SoundBanksManager+BankHandle.Load(System.Boolean,System.Boolean) (at :0) Kingmaker.Sound.SoundBanksManager.LoadBankSync(System.String) (at :0) Kingmaker.Runner.EnsureBasicAudioBanks() (at :0) Kingmaker.GameStarter.Kingmaker.GameStarter.Awake_Patch1(Kingmaker.GameStarter) (at :0)

[16.8489 - Unity]: WwiseUnity: Bank Dialogs_DLC2_ENG failed to load (AK_Fail) UnityEngine.Debug.LogWarning(System.Object) (at :0) AkBankManager+BankHandle.LogLoadResult(AKRESULT) (at :0) AkBankManager+BankHandle.LoadBank() (at :0) AkBankManager.LoadBank(System.String,System.Boolean,System.Boolean) (at :0) Kingmaker.Sound.SoundBanksManager+BankHandle.Load(System.Boolean,System.Boolean) (at :0) Kingmaker.Sound.SoundBanksManager.LoadBankSync(System.String) (at :0) Kingmaker.Runner.EnsureBasicAudioBanks() (at :0) Kingmaker.GameStarter.Kingmaker.GameStarter.Awake_Patch1(Kingmaker.GameStarter) (at :0)

[16.8509 - Unity]: WwiseUnity: Bank Dialogs_DLC3_ENG failed to load (AK_Fail) UnityEngine.Debug.LogWarning(System.Object) (at :0) AkBankManager+BankHandle.LogLoadResult(AKRESULT) (at :0) AkBankManager+BankHandle.LoadBank() (at :0) AkBankManager.LoadBank(System.String,System.Boolean,System.Boolean) (at :0) Kingmaker.Sound.SoundBanksManager+BankHandle.Load(System.Boolean,System.Boolean) (at :0) Kingmaker.Sound.SoundBanksManager.LoadBankSync(System.String) (at :0) Kingmaker.Runner.EnsureBasicAudioBanks() (at :0) Kingmaker.GameStarter.Kingmaker.GameStarter.Awake_Patch1(Kingmaker.GameStarter) (at :0)

[16.8714 - Audio]: Cannot open file: Dialogs_DLC1_ENG.bnk Kingmaker.Sound.AkAudioService.OnAkLog(AkMonitorErrorCode,AkMonitorErrorLevel,System.UInt32,System.UInt64,System.String) (at :0) AkCallbackManager.PostCallbacks() (at :0) AkSoundEngineController.LateUpdate() (at :0) Kingmaker.Runner.EnsureBasicAudioBanks() (at :0) Kingmaker.GameStarter.Kingmaker.GameStarter.Awake_Patch1(Kingmaker.GameStarter) (at :0)

[16.8714 - Audio]: Bank Load Failed Kingmaker.Sound.AkAudioService.OnAkLog(AkMonitorErrorCode,AkMonitorErrorLevel,System.UInt32,System.UInt64,System.String) (at :0) AkCallbackManager.PostCallbacks() (at :0) AkSoundEngineController.LateUpdate() (at :0) Kingmaker.Runner.EnsureBasicAudioBanks() (at :0) Kingmaker.GameStarter.Kingmaker.GameStarter.Awake_Patch1(Kingmaker.GameStarter) (at :0)

[17.7404 - Unity]: Cannot Prepare a disabled VideoPlayer UnityEngine.Video.VideoPlayer.Prepare() (at :0) Kingmaker.UI.MainMenuUI.SplashScreenController.Start() (at :0)

[29.7958 - Unity]: The referenced script on this Behaviour (Game Object 'Male_BaseSkeletonGeneric_HalfOrc') is missing! UnityEngine.AssetBundle.LoadAssetWithSubAssets_Internal(System.String,System.Type) (at :0) UnityEngine.AssetBundle.LoadAllAssets(System.Type) (at :0) Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadDirectReferencesList() (at :0) Kingmaker.GameStarter+<StartGameCoroutine>d__20.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[36.4633 - Unity]: MissingFieldException: Field 'Kingmaker.Localization.LocalizationPack.Strings' not found. SpellbookMerge.Extensions.ExtensionMethods.SetName () (at :0) SpellbookMerge.Features.IncorporateSpellbook+<>c.<AddAeonIncorporateSpellbookFeature>b__0_0 () (at :0) SpellbookMerge.Resources.CreateBlueprint[T] () (at :0) SpellbookMerge.Features.IncorporateSpellbook.AddAeonIncorporateSpellbookFeature () (at :0) SpellbookMerge.Patches.AdditionalBlueprints+BlueprintsCacheInitPatch.Postfix () (at :0) (wrapper dynamic-method) Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch62(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (wrapper dynamic-method) Kingmaker.Blueprints.JsonSystem.StartGameLoader.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) Kingmaker.GameStarter+<StartGameCoroutine>d__20.MoveNext () (at <70e3b23bcd774dafa735e8cf2032e1d5>:0) UnityEngine.SetupCoroutine.InvokeMoveNext () (at <469e86e97fa2467ebffe49bbd6086325>:0)

gouldilox avatar Feb 14 '22 18:02 gouldilox

Cool, I am not sure how easy it is to solve. I am very busy with work these days. So I would probably wait for the beta to be over before fixing this.

vikigenius avatar Feb 14 '22 21:02 vikigenius

In 1.2.0aa(stable) , I will stuck in loading screen after logo and cannot go to main menu

ForbAvalon avatar Mar 03 '22 17:03 ForbAvalon