Vikas Thamizharasan

Results 19 comments of Vikas Thamizharasan

As you've mentioned a photo-booth, I'm guessing the camera will capture an image containing primarily faces and upper body parts ([something like this](https://media-api.xogrp.com/images/54cd4b1a-00aa-4bf9-8b93-4fade28529cf~rs_768.h)), right? Also, how will the users interact...

Hey, One way to do this is using the below ABBA collision. I've done one in Opengl (using glm vectors). A similar one can be implemented using vector.js (a 2D...

I'll create a separate html , js and the required headers where I will try to include the lighting effect,collision and image rendering and make a pull request.

Hey, Sorry for the delay but I noticed the features implemented in this game can be significantly improved with webgl libraries. Here's a game I made using three.js in 4...

Well if we're going to use Cannon.js (a purely physics library) , we can assume each of our characters and obstacles as some form of 2-D textured object. We can...

Hi, Steps: 1) Check the `Display Vertices` box. 2) Select the required init points by right clicking the vertices (_represented as spheres_). You may face issues in selecting the spheres...

1) Display the vertices ![screenshot from 2018-01-24 10 19 03](https://user-images.githubusercontent.com/11690674/35315170-eb039f82-00f0-11e8-8b9a-ae791a31cad9.png) 2) Select required points ![screenshot from 2018-01-24 10 20 59](https://user-images.githubusercontent.com/11690674/35315177-eef38b7a-00f0-11e8-99d0-1e785412cc11.png) 3) Save the init points. > i click on many...

Sorry for the late response. > now i have adjusted the sphere size and display normally, Thanks for pointing this out, this was a bug. > but i can't Select...

> What are the possible output formats of the modeled objects? Not sure, I'll have to run it and see. The implementation is built on .NET Reactive Extensions (RX) framework,...