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a few linked webVR experiments

Results 3 webVR-playing-with issues
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Additional to #4 navigation could be further improved by using settings most people already know from playing (ego-perspective) games. Key / Mouse | Action --------------|------ W|move forward (into the screen)...

I have no compatible VR equipment, but a 3D TV. It would be great to support side-by-side 3D and the possibility to swap left and right to support cross eye...

IMHO they should be swapped. In most computergames Q = lean left (counter clock-wise) and E = lean right.