Victor

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Each map should have its own dedicated audio track, followed by: - the end track - victory track - intermission screen track - the title screen/introduction track

v3.1 lists 27 maps in its "New game" setup menu screen

Audio tracks sequencing should follow the 'mapNumber' field ordering here: https://github.com/viciious/d32xr/blob/master/content/files/dmapinfo

> When we return the cdstate, we do this: ``` move.w number_tracks,d0 lsl.l #2,d0 or.w cd_ok,d0 move.w d0,0xA15122 move.w #0,0xA15120 /* done */ bra main_loop ``` > The lsl.l #2,d0...

Fixed in 84f12290f43c4aa6dc4794c8c1c7fbd788747afd and 388c335d64de47fcad221f3f84b16db8e6ee7857

This is a known issue. The movement code in JagDoom and its derivatives isn't an exact carbon copy of that from PC Doom. If someone wants to port it over...

> > This is a known issue. The movement code in JagDoom and its derivatives isn't an exact carbon copy of that from PC Doom. If someone wants to port...

It's a leftover.. The hazardous areas in the original map got removed when the game was being ported to Jaguar/32X

> > It's a leftover.. The hazardous areas in the original map got removed when the game was being ported to Jaguar/32X > > Interesting. Makes sense. Is that a...