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Pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python

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Both of the links for the Jupyter Notebook examples (`matplotlib_util_demo.ipynb` and `newtons_cradle.ipynb`) were broken. These have been fixed.

Setting a body's `body_type` to `Body.DYNAMIC` causes a `Segmentation fault (core dumped)` under the following conditions: - A `SlideJoint` is attached to the body. Other types of joints don't seem...

Removed dead links and replaced them with new ones. One link especially was sold so I remplaced it with a completely new one about how constant time steps are better...

Circumstances: 1. During `Space.step()`, a shape is removed (such as from `post_solve` callback). The shape removal is automatically delayed until the step finishes. 2. After the step ends, the shape...

I have a small pygame demo with pymunk that allows th user to spawn in different blocks. However, if the user spawns the block inside another block the physics gets...

When I call sleep on a body,the window keeps sticking and the program exits automatically(I use IDLE as my program editor). Is there a problem?

I am using pymunk for my bachelor thesis, where I plan using RRT algorithm. Problem is, that I store many copies of space in a tree. I benchmarked my solution...