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Pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python

Results 24 pymunk issues
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for the lack of a better place to ask. I don't know if it is a issue or i'm doing things wrong but a wildcard collision handler isn't supposed to...

Would be nice for it to remember the last 'direction' it was in to be able to up it's speed once an object has stopped. Currently throws: File "pymunk\vec2d.pyo", line...

Hi, thanks for your good work! I'm trying to verify a reinforcement learning algorithm in a pymunk environment. But I found that almost all joints in pymunk are not moveable,...

The copy of a body attached to multiple shapes raises an `AssertionError: The shape's body must be added to the space before (or at the same time) as the shape.`...

Following-up on #235 The new batch module is amazing and looks very promising. Only with this I can get at least a 50% running time improvement. There is an error...

Hi, I am trying to read out the force (Fx, Fy) and the torque (Mx, My) when inserting a square peg into a hole. The idea is to insert the...

**Summary** - Initial example code not breaking on `Ctrl + c` - Throwing `Python-CFFI error` - Keeps running and need to find and kill the Python process **Expectation** - Code...

Hi, I'm trying to simulate the collision between two segments, s1 and s2, which have the same shape. The initial positions of s1 and s2 are p1 = Vec2d(100, 100)...

I try to limit the torque that produce from damped rotary spring by setting the property "max_force" but clearly it doesn't work. Seem like the torque only take stiffness and...