Mr. Laser
What this does
Mr. Laser. The bullets are enormous there is no escaping. It takes a while, since they move at a rate of around 1 tile every 3 seconds. You cannot walk into the bullet, it must slowly bleep towards you. The bullets do a massive 100 damage per shot, have an 80% chance to knock you down, and irradiate slightly. This might seem overpowered, but you deserve it if the comically slow bullet somehow hits you. It's not added as loot anywhere, so it remains strictly adminbus (though could be made into a syndie gun for shits and giggles).
Why it's good
Funny, and turnip wanted it for a bus if I didn't PR it so might as well.
How it was tested
Spawned the gun, fired it. The bullet moved very slowly. I moved to the target position, waited around 10 seconds and it hit me.
TODO
- [x] Make it so the bullet plays a bleep sound every time it moves (Maybe make it so it plays a "bleep" after every process step? I don't know much about it though)
- [ ] Somehow holding 4 Mr. Lasers (martians or arm virus) simultaneously shoots a "quad laser" bullet instead (couldn't figure out how to code it and this thing has been sitting on my hard drive for like 2 years at this point).
:cl:
- rscadd: Mr. Laser. An odd gun of alien make that fires extremely powerful, but comically slow bullets.
thanks doc, but what does it look like ingame
stick it on the roulette revolver too
Maybe it could do 80+ damage? I know it's a meme, but the bullet is worded like it's going to instantly kill someone, when in reality it's just an ordinary .357 magnum round.
thanks doc, but what does it look like ingame
Lemme take a screenshot.
stick it on the roulette revolver too
Should be there already.
Maybe it could do 80+ damage? I know it's a meme, but the bullet is worded like it's going to instantly kill someone, when in reality it's just an ordinary .357 magnum round.
Good point. Tweaking.
Found a weird bug on testing, the bullet does not properly select its icon, despite existing and being properly pathed. WIP until I find how to fix it.
Fixed it, and a couple oversights too.
I know it's originally from ATHF but glad to see yet another Duck Game gun added to the game a decade later.
Regarding your "firing them all" problem, why not use the functionality of dual wielding? You'd need to tweak it to allow quad-wielding but then it would solve your problem.
@west3436 fixed the conflicts
(he did not fix the conflicts)
but I did though? I updated the files to also have sonix's PR sprites to avoid confligs
remaking it to fix the gongligds