vgstation13
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Forcemoving certain things now disconnects nearby or contained items
[bugfix][hotfix]
What this does
Closes #34557. Closes #27172. Closes #26635. Closes #13259. hotfix as in mobs can now no longer be carried around in the things if they're buckled to the thing you took in. dunno if that will be a popular change.
How this was tested
with the subspace tunneller and the target's connected items, what else?
Changelog
:cl:
- bugfix: Bound or subspace tunnelled portable atmospherics now properly disconnect on movement.
- bugfix: Bound, carted or subspace tunnelled particle accelerators now turn off.
- tweak: Bound or subspace tunnelled bed, chairs or vehicles now unbuckle the mob on them, if any.
- tweak: Bound or subspace tunnelled cyborg recharging stations now eject the borg inside.
tunneling anchored machinery was a fucking mistake
I think the removal of chairs in general takes away from one of the weird aspects of the game that can be quite fun or interesting. In a game where it's possible to condense a person into a cube, place that cube in a box, and surgicially implant that box inside someones chest while still allowing them to talk and beg for help all the while., it seems a shame to lose the subspace as a method of that goofyness. While as far as I can tell this doesn't remove the rest of the things you can steal someone while they're in (most of medbays machines) chairs are the most convenient and likely. If I remember right the resisting from tunnels was added to allow this very feature to remain in the game so if the only issue is on vehicles specifically those should be changed rather than the entire function disabled. Which I think should be easy enough since the tunneler already has a blacklist.
I think the removal of chairs in general takes away from one of the weird aspects of the game that can be quite fun or interesting. In a game where it's possible to condense a person into a cube, place that cube in a box, and surgicially implant that box inside someones chest while still allowing them to talk and beg for help all the while., it seems a shame to lose the subspace as a method of that goofyness. While as far as I can tell this doesn't remove the rest of the things you can steal someone while they're in (most of medbays machines) chairs are the most convenient and likely. If I remember right the resisting from tunnels was added to allow this very feature to remain in the game so if the only issue is on vehicles specifically those should be changed rather than the entire function disabled. Which I think should be easy enough since the tunneler already has a blacklist.
reduced scope to vehicles
Poor reception and calling this a hotfix was a massive stretch.
would like to know what the main points of contention were