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Humans being gibbed will now drop all items by default

Open boy2mantwicethefam opened this issue 11 months ago • 3 comments

Because it sucks when all items are lost. It should have a minimal amount of unforeseen consequences, namely anything that would interact with the items being dropped, such as singularities. If someone is affected by a devastation-range explosion it will still cause items to disappear.

:cl:

  • rscadd: Being gibbed will now always drop any items that were carried regardless of what caused the gibbing to happen.

boy2mantwicethefam avatar Mar 10 '24 14:03 boy2mantwicethefam

sovless no more nuke disk resets when captain gets RPG'd

MercuriusGH avatar Mar 10 '24 14:03 MercuriusGH

You imply that nukies will actually RPG the captain instead of each other

boy2mantwicethefam avatar Mar 10 '24 14:03 boy2mantwicethefam

Tested it with explosions, anything that can outright gib the person will cause the items to drop and then those items will be subjected to ex_act() which will destroy them most of the time. RPGs and explosive implants cause item loss. But I still want to spend more time on this PR to see how I can work out items being dropped for humans depending on the source of gibbing.

boy2mantwicethefam avatar Mar 10 '24 14:03 boy2mantwicethefam

Would this make size 1 singularities (ie from a baguloose) way more likely to turn round-ending since anyone who walks in will also contribute everything on their person into the singulo?

BomberBro avatar Mar 13 '24 00:03 BomberBro

I feel like if you're going to bagulo, it's very intended to ruin the station as the only players who can do that without server rule repercussions are antags anyway.

DrSnips avatar Mar 13 '24 04:03 DrSnips

Too controversial

boy2mantwicethefam avatar Mar 24 '24 01:03 boy2mantwicethefam