vgstation13
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Increases damage from fire (now with 100% more agony)
Draft: need to test this later to make sure the values are reasonable.
What this does
- Doubles all burn damage while on fire.
- Adds agony/HALLOSS while you're on fire, causing you to slow down with decreased visibility.
Why it's good
Catching on fire right now is trivial; you can stop by the bar for a quick drink, have a snack, stuff a clown down disposals, and run to arrivals before rolling on the ground without entering crit. This attempts to make fire more dangerous to those whom are currently burning in order to increase the urgency in stopping-dropping-and-rolling.
Changelog
:cl:
- tweak: Doubled fire burn damage and added agony damage.
huge atmos tech flamethrower buff
ensure you test mobs that are weak to fire, like lings. Maybe buff horrorform
ensure you test mobs that are weak to fire, like lings. Maybe buff horrorform
Will do, thanks
Agony stuns people, make sure you can still roll while downed from pain.
audible screaming and confusion would be good additions too, or either
people screaming audibly while on fire would be hilarious
With fire being so damaging now, is it still going to be easy to get set on fire from being near a pie tin or cigarette butt?
Won't this make the wizard engine non-feasible unless you babysit it?
Can you still do the funny suitless plasmaman if you drink cool drinks to survive? Or are you fucked and burn to death?
THE FUNNY ON FIRE PLASMEME METACLUB SHALL NOT BE SILENCED
THE FUNNY ON FIRE PLASMEME METACLUB SHALL NOT BE SILENCED
my brother in christ, please just pull the branch and test it yourself if you care so much about this
The changes clearly remove it, you now burn from the fire, not from the heat caused by said fire. The plasmeme deal was possible cause you could completely counteract the heating done by the fire with a cold drink like lemon lime. You can still do it but you now need a constant feed of burn meds, which are WAY harder to get (and less safe to consume) than just chugging 10 litres of cola. Not to mention the screaming, coughing and confusion.
The changes clearly remove it, you now burn from the fire, not from the heat caused by said fire. The plasmeme deal was possible cause you could completely counteract the heating done by the fire with a cold drink like lemon lime. You can still do it but you now need a constant feed of burn meds, which are WAY harder to get (and less safe to consume) than just chugging 10 litres of cola. Not to mention the screaming, coughing and confusion.
I don't care. Snowflake code an exception in for plasmamen if you care so much for the meme.
It's less caring for the thing and more being sad to see it go. I will remember that one time the plasmeme clown accidentally lit the whole station on fire when his burning body lit up the atmosian's plasmaflood. The end of the suitless plasmeme era.
ensure that when cloning plasmamen, they don't instantly die
I meant set both confused and dizziness to 5. This is not actually something I'm commanding you to fix but rather a recommendation. I think if people get huge amounts of dizziness from a fire (I mean, just putting yourself out with the new extinguishing system will take 8 seconds... that means 40 stacks of confusion and dizzy if you respond INSTANTLY -- 80 seconds of being unable to walk straight) they will start rioting for a revert.
I meant set both confused and dizziness to 5. This is not actually something I'm commanding you to fix but rather a recommendation. I think if people get huge amounts of dizziness from a fire (I mean, just putting yourself out with the new extinguishing system will take 8 seconds... that means 40 stacks of confusion and dizzy if you respond INSTANTLY -- 80 seconds of being unable to walk straight) they will start rioting for a revert.
Yeah I agree - people should only be dizzy while on fire, not afterwards.
You are no longer using mx at all, was that intentional? It's throwing an error because you defined mx but aren't using it
You are no longer using mx at all, was that intentional? It's throwing an error because you defined mx but aren't using it
I want to keep using mx - didn't mean to delete it. mx factors in the fire strength itself. I added the fire_tile_modifier so it can still use the same X_FIRE_DAMAGE_MULTIPLIER constant that being on fire uses but will hurt you quicker while you're literally standing in a fire.
We'll see how people like this, I am a little worried that standing in fire might feel like it kills you instantly now, so keep an eye on it