vgstation13
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Change AI's see_invisible from SEE_INVISIBLE_LEVEL_TWO to SEE_INVISIBLE_LEVEL_ONE
AIs can see everyone that uses invisibility potions, vampires who are hidden by shadows, wizards who jaunt, and cultists who astral journey, and I have no idea why it's set so high. This PR reduces it to level_one so they can at least see infrared
What this does
- changes turret invisibility to level_one
- changes see_invisibility for AIEye to level_one
Why it's good
- Unintended that they can see such mobs
- Closes #33029
Changelog
:cl:
- tweak: Changes some invisibility values for AIs
Good PR
I have no idea why it's set so high
Don't you know? I see people on the security cameras all the time, shit's so high quality you could put it directly on a newscaster wanted article
In other news have you seen this man
Make it so malf AI can still see level two (something something eldritch code detection).
Good PR
Nevermind it sucks now
I thought about mentioning
- how lazy just calling it "AI upgrade" for an
upgraded
var when it's both functionally and explicitly not a general upgrade but specifically a camera upgrade - what a weird implementation it is for a camera upgrade to be applied to the AI when all other camera upgrades are per-camera and already have their own fairly standard method of upgrading
but it's not like it'll get merged anyway
can you just fix the fucking issue first
what a weird implementation it is for a camera upgrade to be applied to the AI when all other camera upgrades are per-camera and already have their own fairly standard method of upgrading
Could be an improved image recognition software update.
was he bullied successfully? can i change my emoji?
was he bullied successfully? can i change my emoji?
Seems like he changed it back to it just fixing the issue.
another success for bullying
I'm going to assume the downvotes are people who didn't go back to change their votes because this seems harmless now
Except he forgot to change it in the AI's Life() procs so this PR did nothing at all