vgstation13
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Increase Max Explosion Radius
Now with nicer explosions, we can have bigger ones.
What this does
- MAX_EXPLOSION_RANGE from 14 to 32 (actually from 28 to 32 based on secret black magic trickery)
- NUKERANGE from 80 to 120
- TTVs have a soft cap after range 14 (previous max)
Why it's good
Bigger is better
Changelog
:cl:
- tweak: Added soft cap for TTVs from 14 to 32. Nuke explosion cap from 80 to 120
Does this change how large maxcaps and bombs can explode in game, or just allow for bigger explosion potential in the codebase?
That bombcap increase is a monumental balance change. You're increasing the area covered by a TTV by almost 13 times.
Does this change how large maxcaps and bombs can explode in game, or just allow for bigger explosion potential in the codebase?
The maximum radius is being changed, that's all. If an explosion hit the "max cap", it now has the potential to be bigger
That bombcap increase is a monumental balance change. You're increasing the area covered by a TTV by almost 13 times.
I didn't even look at TTV code, but perhaps there should be a way to cause diminishing returns
I didn't even look at TTV code, but perhaps there should be a way to cause diminishing returns
OK, but there isn't
I didn't even look at TTV code, but perhaps there should be a way to cause diminishing returns
OK, but there isn't
I'll look into it
Man with no idea why the bombcap was added: "this number could be bigger"
i know full well why the bomb cap exists, not just here but on pretty much every server
the ancient techniques have been forgotten, the current generation needs to be reminded of why people once feared the sight of a scientist pulling a green EOD locker, why security random searched scientists leaving the toxins lab on code green
Why leave toxins when you can make the station vanish by opening the valve right where you are?
This is a terrible and demented idea.
We should merge it for a day at least.
I'm still in favor of increasing the bombcap with a substantial rework of TTV math, but as this is it's just a straight buff. With the softcap, you are now increasing the maximum covered area of a TTV by """only""" almost 7 times
Ship this as is
I am personally a fan of a single dudebomb wiping out the entire station
I'm all up for raised bombcap. I've seen turbo toxin researchers (like biddy) get the good dued bombes even while limited by the cap. I want to see the station disappear with no survivors.
If you were to get a fuckhueg explosion or a nuke explosion (with this change) would the explosion be bombdodgable? Or is the code rework powerful enough to process a 50dev without any lag?
If you were to get a fuckhueg explosion or a nuke explosion (with this change) would the explosion be bombdodgable? Or is the code rework powerful enough to process a 50dev without any lag?
it's more dodgable the further away you are, so 120 should be easily dodgable... 50dev is pretty easy to handle, but I think for playability, having it lower is probably still better, I've updated it to 24
So bombdodging lives on then?
So bombdodging lives on then?
bigger the radius, the easier it is to dodge
I'll take that as a yes.
I should probably point out that this PR doesn't actually change anything on live, since it's a config setting on the secret repo. I assume anyone merging it would change that as well, though. I also just remembered that said config setting on live is actually set to 28, not the default 14, so with the softcap it's actually only a buff of like 60% more covered area than already happens on live. That's not nothing, but isn't a ridiculously massive change.
EDIT: I just noticed that you lowered it further to a new lower hardcap You can definitely increase that again to at least 28
I should probably point out that this PR doesn't actually change anything on live, since it's a config setting on the secret repo. I assume anyone merging it would change that as well, though. I also just remembered that said config setting on live is actually set to 28, not the default 14, so with the softcap it's actually only a buff of like 60% more covered area than already happens on live. That's not nothing, but isn't a ridiculously massive change.
EDIT: I just noticed that you lowered it further to a new lower hardcap You can definitely increase that again to at least 28
aghhhhhhhhh
~~Example radiuses of 3 current bombs compared to 1 new bomb~~
Of course, due to r-walls, this core bomb would have a smaller impact in reality (It would be completely realistic for a bar bomb to destroy the bridge, medbay, and brig lobby however). Just trying to convey a sense of scale here. I predict 1 week of bomb spam followed by revert.
@Kurfursten Again, the range on live right now is 28, not 14
To note, max caps are currently DEV 7 (range 28) on live. Shardbombs explode at DEV 8 (ignores maxcap). PR as of this writing (adacovsk PR so it may change) will alter the maxcap to be DEV 8 (range 32) . This is a relatively minor change vs the (14 to 50) scare. A DEV 7 and DEV 8 are both perfectly good at deleting Box's insides. The bigger change is the nerf to dudebombs. You might have to actually mix gasses now to hit DEV 8...
Why are you expressing distance in such a weird way? Dev 7 means things inside 7 radius get devastated. Do you mean 7 dev radius has 28 light radius? Range is too vague a word since explosives all have 3 ranges, dev heavy light.
The light range is the way it's expressed in the code for tank bombs. The heavy range is half of that, and dev range is half of heavy.
That makes it nice and convenient
Why are you expressing distance in such a weird way?
Sorry, most convos I've had about explosions referred to the explosive power in terms of DEV, opposed to range
. I translated it so my brain could process it better.
if i understand right, this makes current 7dev/28range toxinsbombs about 5dev/20 range? and slightly raises the cap for toxins autists to 8dev/32 range?
Can't wait to see the retarded gigafuckyou bombs biddy comes up with.
if i understand right, this makes current 7dev/28range toxinsbombs about 5dev/20 range? and slightly raises the cap for toxins autists to 8dev/32 range?
in theory, this is my understanding
It means light damage, but it's a config option and is set to 28 on the live server, not the 14 you see in the code