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Challenger shouldn't fire on lowpop

Open D3athrow-Issues opened this issue 2 years ago • 2 comments

(WEB REPORT BY: west3436 REMOTE: 206.221.180.138:7777)

Revision

cf5883bc634318dffd4d0729179e7b48b633842f

Description

Challenger, if played by its intent, is a murderbone gamemode that typically ends in depopulation of an already depopulated station. Why is this a lowpop gamemode? This would make more sense as a highpop mode while standard traitor is lowpop.

Steps to Reproduce

What you Expected

What Actually Happened

D3athrow-Issues avatar Jul 02 '22 03:07 D3athrow-Issues

code it

pedr69 avatar Jul 02 '22 08:07 pedr69

no, it shouldn't, but you know why it still does?

it's not because it keeps things fresh, or because it makes people remember why security exists, but instead because nobody else has bothered to get rid of it

although I think it did kind of get fixed with that change that makes it require three candidates so that it doesn't just become a two player 1v1

WindowsErrors avatar Jul 02 '22 19:07 WindowsErrors