vgmstream
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vgmstream - A library for playback of various streamed audio formats used in video games.
This should save a few kilobytes, also somewhat interesting as documentation of the differences across wwise versions. I used [this code](https://gist.github.com/hcs64/ac8fdb811bf55ab4463ac9aeb4ddface) to match and check, probably best to double check...
The edit length of a psf file is removed or not available with both PSF Decoder and vgmstream installed.
samples: https://drive.google.com/drive/folders/1XI5Z9JXWMLIRWMBJnT40Y2mUGlfqir85?usp=sharing
Unlike the .dat files mentioned in #824, I personally believe the .sound files to be complete, individual files that have audio data somewhere in them. Here's what I understand about...
There is a bug with the automatic inlining system if you use too heavy optimization. It will cause the entire VGMStream init list of functions to be compounded into a...
For many years now, I have been utilizing the [bass-vgmstream](https://github.com/X-Hax/bass-vgmstream) library, which uses the BASS audio library to play audio from the vgmstream library, to incorporate robust music support for...
I extracted WAV a.k.a WEM audio files from The Crew 2. Some of them contains internal name in the header but vgmstream cmd/foobar2000 plugin doesn't seems to read it. ...
Attempting to play the file results to a static sound. I've provided 2 examples: https://drive.google.com/file/d/1CA4uG9R6BjecuJZA2eSySoGLLwDzj0sT/view?usp=sharing
I extracted MIO audio files from some games created with EntisGLS, but vgmstream not supports MIO format. Sample files are in: - Lollipop Factory (2015-06-26)(Galette)[PC].7z - Onii-chan, Migite no Shiyou...
Hello, in theory this is supposed to be VO. But in practice I can't get it to work with any programme that I know of. Please, could you have a...