rust-simd-noise
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Non-integer octaves?
Could support for fading in/out of octaves be added?
I.e. 4.5 octaves means four octaves and the fifth octave weighted down by 0.5 before being added.
Interesting idea, there are lots of ad hoc tricks you can do with noise. If you want to do something like that you can always write your own version of fbm or whatever with that feature, then call the raw noise functions. Its only a few lines of code and you can copy the existing ones as an example.
I think of this as a standard feature when using octaves. But maybe I've been messing with noises for too many years. :) It's basically a must have to animate octaves w/o getting any popping.
So I read you do not want to support this out of the box?
I'm not totally against the idea, do you have some example videos of what this does for animating octaves?
Thanks for the response... 😢
I would have to mock something up.
The most common case is btw for antialiasing. I.e. if the resp. frequently of the last octave approaches the Nyquist limit, it will be faded out (before that happens).