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VOXELFORMAT: move region offset into SceneGraphTransform translation

Open mgerhardy opened this issue 2 years ago • 0 comments

We should switch all regions in all volumes to start at 0,0,0 and put the previously used mins values of the region into the translation of the transform node.

  • [x] qbcl
  • [x] qb
  • [x] qbt
  • [ ] vox
  • [ ] gox
  • [ ] ....
  • [x] ~~Remove voxel::Mesh::getOffset~~
  • [ ] Translate/Shift actions in voxedit should not modify the mesh offset, but the node transform.
  • [ ] Update the unittests to check for the transform - not for the regions after conversion.

mgerhardy avatar May 26 '22 17:05 mgerhardy