vengi
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VOXELFORMAT: move region offset into SceneGraphTransform translation
We should switch all regions in all volumes to start at 0,0,0 and put the previously used mins values of the region into the translation of the transform node.
- [x] qbcl
- [x] qb
- [x] qbt
- [ ] vox
- [ ] gox
- [ ] ....
- [x] ~~Remove
voxel::Mesh::getOffset
~~ - [ ] Translate/Shift actions in voxedit should not modify the mesh offset, but the node transform.
- [ ] Update the unittests to check for the transform - not for the regions after conversion.