talemate
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Roleplay with AI with a focus on strong narration, consistent world and game state tracking.
got zero tests
mainly to break out of / stop ongoing text / voice / image generations
fixes #134 ### Untracked Changes - add toggle to hide / show disabled clients - fix issue simulation suite breaking when removing or altering character - fix pytorch install issues
Hello, I was wondering if you could make a customizable stat system for this and keeps track of it? Maybe XP and the likes?
- embedding presets - allow adding custom sentence transformer embeddings via config / ux - ux to test configuration - support switching embeddings without having to restart talemate
At the moment, you can only have one "default player character" under settings. This would propose having multiple player characters you can select from when importing a character card, instead...
WIP: This PR is flagged as work in progress - it still has known bugs with the new features listed below - Dynamic actions: director can now generate clickable choices...
Is there a way currently for one of the agents, director maybe, to automatically add and remove AI characters from scenes based on dialog? If not that might be nice,...
So the Editor module, by default, forces the output into internet RP (possibly a shortcut to make it readable; shape/colour contrast against the speech text). It'd be nice to have...
I've been trying out Talemate as a regular user of SillyTavern and I'm trying to work out how to get Talemate to produce the quality of output ST can produce...