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Concerning artifacts in SWKOTOR

Open Godnoken opened this issue 11 months ago • 3 comments

test

In hudhook 0.8.0, I get artifacts in SWKOTOR. That brown mess is spazzing out completely and funny enough that brown mess is actually supposed to be a character standing to the left of the menu.

Imgui doesn't render either for that matter. Absolutely no clue what causes it, all I know is that it isn't present in hudhook 0.5.0.

Godnoken avatar Feb 15 '25 23:02 Godnoken

What engine does SWKOTOR use? Sounds like broken vertex buffers, synchronization problems, or something like that.

veeenu avatar Feb 16 '25 14:02 veeenu

What engine does SWKOTOR use? Sounds like broken vertex buffers, synchronization problems, or something like that.

Woops! Didn't realize I left this issue very vague haha. It uses OpenGL.

Godnoken avatar Feb 16 '25 15:02 Godnoken

A plausible cause is that there is some aspect of the OpenGL state that is not saved and restored properly and leads to VBOs getting jumbled. I'm honestly not sure how to debug this myself.

veeenu avatar Feb 19 '25 14:02 veeenu