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3D game engine with custom CPU rendering

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For now I use average z of triangle to sort them in correct order: > double z1 = t1[0].z + t1[1].z + t1[2].z; > double z2 = t2[0].z + t2[1].z...

On Linux gcc (version 13.2.1 20230801) fails to build 3dzavr with the following output: ``` [ 2%] Building CXX object engine/CMakeFiles/3DZAVR.dir/utils/WorldEditor.cpp.o /tmp/3dzavr/engine/utils/WorldEditor.cpp:14:1: sorry, unimplemented: non-trivial designated initializers not supported 14...

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