vectorwing
vectorwing
Decided to test this on my own. Yeah, a few FD blocks interact weirdly with Create contraptions, not just the Cutting Board: - Tatami Mats: Full is always deleted, Half...
I guess, for the time being, that having those items pop off is much better than them being deleted, so I'll add the `create:brittle` tag to the relevant ones.
Hey there! ^^ Yeah, it seems like your instance got confused over which Forge version you have. The launcher button claims it's on 47.1.0, but the log reports it's on...
> I've been having this issue also using Forge-47.0.45 with version 1.2.2a - 1.20+ and version 1.2.2 - 1.20+ Attached is the crash log of the 1.2.2a version: https://gist.github.com/Jowonny/7191391eeba0454db2b4e3f5e367b5a3 >...
> Thank you for responding @vectorwing > > I'm not actually sure how to run the executable or create a new instance, I'm still fairly new to modding haha. How...
Hello! thank you for the PR, and sorry for the late reply; I usually reserve recipe spec changes for minor releases. Yeah, everything here seems accurate enough. Using `assemble()` would...
I decided to add some Origins compatibility (commit b06cdc3), by populating the `origins:meat` tag with meat items not marked as `meat()` in code. This includes Bacon and Eggs, the only...
Thanks to some help from XFactHD, we got the bug fixed on render, by applying perspectives before checking `isGui3d()`:  This fix should be out in 1.2.2 soon. 👍
Hey @zack-emmert, just a quick update on this old issue. 👋 Commit 6db0ee3 implements a provisory solution to this problem, by specifying "sensible" remainders for current vanilla items. Though this...
Added on commit https://github.com/vectorwing/FarmersDelight/commit/3532f6cfc138d82e8a7df4077eb379a86ccfc2b2, should be out in 1.2.2 soon.