From [EMI 1.1.0+1.20.1+forge] Percentaged output in recipe tree
Minecraft version
1.20.1
Farmer's Delight version
1.2.4
Forge version
47.2.17
Description
An issue from emi's page. They told me the following is a bug with Farmers Delight:
EMI indicates in the recipe that an item has a probability (here 50%) for the recipe (here cutting board) as an output. But in the recipe tree it doesn't show ~8 (4/50%) wild rice like in the fabric version.
https://github.com/emilyploszaj/emi/issues/432
Steps to reproduce
Open the inventory Look for a recipe with a percentaged output like shovel-digging gravel on a cutting board (did you want the duplication-glitch?) Press the button with the four squares next to the recipe. Adjust the batch size. The leftovers (flint) are always as many as gravel, but the should be a tenth. The same if you wanna make a flint knife for example and choose for the cutting recipe the are not 10 gravel but 1 gravel.
Mod list
Create 1.20.1-0.5.1.f (has also this problem) EMI 1.1.0+1.20.1+forge Farmer's Delight 1.20.1-1.2.4 Just Enough Items 15.3.0.1 (without it the recipes weren't visible)
Logs
No response
Minimal instance
- [X] I have tested this on a minimal instance
Performance and shader mods
- [ ] I am using performance or shader mods
This would mean that EMI integration would have to be a thing. Which I'm unsure if vectorwing wants to do due to slightly more maintenance work.
If vectorwing so pleases, I'd be happy to PR the integration from Farmer's Delight Refabricated over here, it should be the exact same implementation between the two.
This is simply a thing that JEMI (The JEI compat layer) does not support, as JEI has no built-in output chance like EMI does.