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SDL2 binding for Go

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Having a hard time cross-compiling a program to android/arm. It complains about missing X11/Xlib.h. While a regular x86_64 build works just fine. Sure it is more related to the SDL2...

enhancement

I have absolutely no idea what why or how. Technically it probably isnt even an error with go-sdl2 but I hope you have some insight. I have worked on my...

support
area-for-improvement

I would like to create an application that would tend to use integrated graphics card instead of descrete graphics card. Is there a way to achieve this? _Render without using...

question

Just was trying out my usual Dualshock3 clone on a fresh install of Raspbian with SDL2 2.0.8 installed, and spent a few hours utterly confused on why my joystick mappings...

gotcha

The version of zlib1.dll (bin) in SDl_image is little bigger. I dont know wich choose.

question

It would be very useful for documentation purposes if flag enums had types. Currently, the signature for `CreateWindow` is: ``` func CreateWindow(title string, x, y, w, h int32, flags uint32)...

enhancement

When doing drawing operations the renderers buffer is not immediately updated. If e.g. I fill a rect and directly present afterwards the rect will not be drawn. I think this...

sdl2-issue

@veeableful We should look into making the package more dependable in terms of versioning with all the breaking changes we do. We can use http://labix.org/gopkg.in. This is the link we...

enhancement

For example this three can be methods for `*Window`, `*Surface` and `*GameController`: ```go // CreateRenderer returns a new 2D rendering context for a window. // (https://wiki.libsdl.org/SDL_CreateRenderer) func CreateRenderer(window *Window, index...

enhancement
revisit

Unless I'm missing something there does not seem to be any way to obtain a CommonEvent from an Event without using direct pointer conversion with package "unsafe". Some way should...

enhancement
solved?