Vinny
Vinny
@pociej The server is here: https://github.com/flamecoals/turnato/blob/master/src/server.tsx#L58 and the client is here: https://github.com/flamecoals/turnato/blob/master/src/components/games/chess/index.tsx#L38
@pociej, it seems like multiplayer: true will connect to the URL, which is nice as I dont need to worry about getting the right port/url etc. Just run the server...
I will spend some time improving the lobby in general. I want to refactor the code too, and add more features.
FYI, I just ran into a race condition mentioned previously on joining the rooms while developing this PR: https://github.com/freeboardgames/FreeBoardGames.org/pull/688 Initially the code was running in memory and it was OK...
Same for: / ! etc
Yep, this is a known issue: https://github.com/boardgameio/boardgame.io/issues/429 our lobby lacks transactions and concurrency controls. Any contribution to help with that would be appreciated.
Basically, you need to serialize the requests in your client to avoid this isue
Do them sequentially, not in parallel
Hi, I converted this PR to Draft until you finish having the tests passing. This is in order for us to keep it organized, I want to make sure all...
Sorry, we dont delete tests, it is expected that you figure out the tests for any change you make. If you want to ask more specific questions about a specific...