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Game status in lobby main menu doesn't update unless a player joins.

Open vck3000 opened this issue 5 years ago • 1 comments

I forgot what triggers the game status update, but it should be triggered whenever the game status changes (E.g. a game starts).

I think there are a lot of unnecessary broadcasts, but they aren't a big issue currently.

vck3000 avatar Jul 11 '19 06:07 vck3000

This can be implemented through passing a callback function in file socket.js when creating a room object.

vck3000 avatar Sep 15 '19 02:09 vck3000