Vasiliy Yeremeyev

Results 18 comments of Vasiliy Yeremeyev

I run games using HumbleBundle data: 7c9913f754168742973edfeb66ba8f1c shadowgroundsUpdate1.run 6c38a1f3fe555b4d3f3e0a9a81a7d743 survivorUpdate1.run

Shadowgrounds: bdc715b9d4a1a4dbccc010c15a4d522e data1.fbz Survivor: e6fb6c204efc5da309981bb62edd65fa data1.fbz 04766baf2cc387c5cac8e3fd06d68e93 data2.fbz 3495083f9be16fee87175fb36fc5a1e2 data3.fbz e5febc6a3ff926fc724f659f8bcdc3ad data4.fbz 080ae2082d036b761430678a3f239a16 data5.fbz

I could not reproduced it. At least in Survivor. Can't test Shadowgrounds due to #18. I've rotated camera holding strafe button.

Are you running games in full-screen or windowed mode? I'll have a look at #21.

``` Invalid free() / delete / delete[] / realloc() at 0x4C28D4E: operator delete(void*) (in /usr/lib64/valgrind/vgpreload_memcheck-amd64-linux.so) by 0xAC6795: og_delete_button(orvgui_but*) (orvgui2.cpp:1566) by 0xAAB151: OguiButton::~OguiButton() (OguiButton.cpp:52) by 0xAC2F80: void boost::lambda::detail::destructor_helper::exec(OguiButton*) (construct.hpp:112) by 0xAC2EA2:...

``` Conditional jump or move depends on uninitialised value(s) at 0x9A9F3C: ui::ScoreWindow::ScoreWindowImpl::setPlayer(int, int) (ScoreWindow.cpp:561) by 0x9A6680: ui::ScoreWindow::ScoreWindowImpl::ScoreWindowImpl(Ogui*, game::Game*, int) (ScoreWindow.cpp:83) by 0x9A5C5B: ui::ScoreWindow::ScoreWindow(Ogui*, game::Game*, int) (ScoreWindow.cpp:681) by 0x8279FC: game::GameUI::openScoreWindow(int) (GameUI.cpp:1324)...

``` Invalid write of size 8 at 0xAC7EA6: og_set_pic_button(orvgui_but*, IStorm3D_Material*, IStorm3D_Material*, IStorm3D_Material*, IStorm3D_Material*) (orvgui2.cpp:1983) by 0xAABE9B: OguiButton::ApplyImages() (OguiButton.cpp:331) by 0xAAC0DF: OguiButton::ResetData() (OguiButton.cpp:388) by 0xAA81D3: Ogui::ResetData() (Ogui.cpp:184) by 0x839078: game::GameUI::nextInterfaceGeneration() (GameUI.cpp:6222)...

@bedwardly-down, Thanks for PR! I found that I have some local commits from 2014 (omg). I'm trying to resolve conflicts and fix build. I'll do my best to merge your...