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Repository for real time rendering engine and tools for C++

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Currently, The graphics runs on Debug mode. For example, D3D12 is compiled with the Debug layer on. This is pretty bad for applications using the render system directly -- as...

enhancement
p1 requirement

Add compute render pass to the generic API

enhancement
p0 requirement

Fix the way allocators work in VkRenderer

bug

Nuklear UI seems like a good option, might want to make a wrapper for it

enhancement