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A sprite based text component for ThreeJS

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Texts that are created with this component, are not in the same position across browsers. Reason of this, CanvasRenderingContext2D instance's textBaseline property is set to 'bottom'. It must be left...

Looks like we might benefit from generating everything on a worker, to free up the main thread. Option to `OffscreenCanvas` on this line? https://github.com/vasturiano/three-spritetext/blob/master/src/index.js#L38

How to update digital text in real time

Awesome package! Is it possible to underline the text? Thank you

error: Uncaught TypeError: 'get' on proxy: property 'modelViewMatrix' is a read-only and non-configurable data property on the proxy target but the proxy did not return its actual value (expected '#'...

Hi @vasturiano, I render `SpriteText`s with your nice library `threesprite-text` along with `SphereGeometry` in the same `Mesh` object, as you adviced in one of issues in order to display 2D...

Would it be possible to make this available as an es6 module?