react-globe.gl
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Performance issue when adding too many tiles to the map
Hi, I added more tiles as in the picture. (I need more tiles) I want to increase this number of tiles but there is a performance issue. How can we solve this?
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Code
const GRID_SIZE = [50, 50];
const tileWidth = 360 / GRID_SIZE[0];
const tileHeight = 180 / GRID_SIZE[1];
const tilesData = [];
[...Array(GRID_SIZE[0]).keys()].forEach((lngIdx) =>
[...Array(GRID_SIZE[1]).keys()].forEach((latIdx) =>
tilesData.push({
lng: -180 + lngIdx * tileWidth,
lat: -90 + (latIdx + 0.5) * tileHeight,
})
)
);
How many tiles are created when I make grid size [50,50]?
(I need 1000000 tiles in total. )
@furkancelik in that example a grid size of [50,50]
would lead to 50x50 = 2500
tiles.
1M tiles seems well beyond what would be achievable with these tile objects (each is essentially a sliced segment of a ThreeJs sphere). I would say that going above 20k tiles at any given time starts struggling performance wise.
@vasturiano following up on an old thread here. Is there optimization available to improve the performance despite 20K++ tiltes? For example, I found this project online, which seems to use a very similar (if not the same) package as react-globe, which loads with pretty much no lag, despite having hundreds of thousands of tiles.