Vasco Asturiano

Results 1135 comments of Vasco Asturiano

Hey there, Just for reference it is doable to have `d3.forceBounce` coexist with the other (core) forces like manyBody, forceLink, etc. d3-force-bounce is just a force plugin like the others,...

You may also want to have a look at https://github.com/vasturiano/d3-force-magnetic. This is a variant of manyBody that mimics natural attraction/repulsion forces. Possibly, the `.charge()` method achieves what you are looking...

@benstevens48 I see what you're saying, and I agree. Ideally, we would have a framework level `mass` property for each node and while each plugin would calculate a force vector...

@benstevens48 setting a low strength will actually not decrease the node's acceleration, in fact it will have no effect at all in its own acceleration. This is by design and...

You bring up an interesting point with Coulomb. I alluded to this on [forceMagnetic](https://github.com/vasturiano/d3-force-magnetic) (4th paragraph) but it wasn't resolved, possibly because it wasn't an issue for that use case....

No, scrap that, equal signs **repel** each other. Sounds like we're talking about an entirely new force. Perhaps it could be just a new property/method option of `manyBody`/`forceMagnetic` though I'm...

@martgnz you may want to have a look at [d3-bboxCollide](https://github.com/emeeks/d3-bboxCollide). That force plugin aims to solve exactly what you're describing.

I think these new forces are very useful for various scenarios. Thanks for putting them together @Fil! In case they don't make it to `d3-force` would be nice to have...

@vincentkollebolle thanks for reaching out. I'm not seasoned enough in the Angular world to comment on this, but perhaps someone else here can offer their experience. Or you can also...

Thanks for the heads up @MTRNord! It would be interesting to experiment with this new renderer and see if it yields a performance gain. Once those issues settle we can...