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Write tests
https://blogs.unity3d.com/2018/11/02/testing-test-driven-development-with-the-unity-test-runner/
Systems to test:
- Voxel octree
- VoxelArrayEditor functions:
- Adjust
- UpdateBevel
- Flood fill select
- Loading and saving
- Property (de)serialization
- PropertiesObjects apply properties to their components
- PropertiesObjects contain no duplicate properties
- Sensors function in game
- Edit multiple selected objects
- Deleting object removes references
- Object clone
- Menu file operations
https://docs.unity3d.com/Packages/[email protected]/manual/workflow-create-test-assembly.html
Wait until #322