ofxBox2d
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Using glm / std::min / std::max
Hello @vanderlin thanks for the great addon. I've modified in this PR to use glm::vec2 / glm::vec3 instead of ofVec2f ofVec3f and ofPoint and updated MIN and MAX to std::min / std::max
If you think it is useful I can do a cleanup on this branch, maybe removing examples projects.