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Using glm / std::min / std::max

Open dimitre opened this issue 10 months ago • 0 comments

Hello @vanderlin thanks for the great addon. I've modified in this PR to use glm::vec2 / glm::vec3 instead of ofVec2f ofVec3f and ofPoint and updated MIN and MAX to std::min / std::max

If you think it is useful I can do a cleanup on this branch, maybe removing examples projects.

dimitre avatar Mar 10 '25 12:03 dimitre