Spectabis
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program crashes after trying to import game.
I am trying to import games from my folder and every time I select the file, the program just closes.
Does It Have To Do With the File Type? I've Been Using .ISO's
Thank You!
is there a specific game it crashes on importing or is it random?
Hey!
What version of Spectabis are you running? Also, could you open spectabis with -console arguments and upload any exceptions?
Thanks!
hey i am using spectabis 1.08 or 108. idk what you mean by upload any exceptions but here, I made a vid, its not one iso causing the prob. i tired 2 diff isos. https://youtu.be/PpX9wVgH3nQ ps. mute vid if u dont like gae music
restarting my pc fixed the issue. damn. thanks anyway!
I'm not sure why restarting "fixes" the issue. I'll keep it open, because it's not really fixed.
Same with me. Here's an even weider thing that happened: Ran with -console and saw an error, window closed before I could capture it but I went to run it again. When I tried, it turns out the entire program got replaced with a 0 KB version of itself! Like how does that even happen? I'll have to check what that code is doing lmao
Anyway here is the result from -console when I tried selecting one of my games:
Opening debug console Current Build: 1.0.6725.4639 1.0.6725.4639 Setting PrimaryColor to bluegrey Discord Rich Presence Initialized. Discord Presence Updated Opening Library... Checking for updates... Fetching latest version... Fetched Version: 1.0.6725.4639
Current version is the latest version! Disabling XInput... 9 files found! 9 new files found! Sanitizing Game Title
Unhandled Exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users<xxx>\Documents\PCSX2\inis'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileSystemEnumerableIterator 1.CommonInit() at System.IO.FileSystemEnumerableIterator 1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler 1 resultHandler, Boolean checkHost) at System.IO.Directory.GetFiles(String path) at Spectabis_WPF.Domain.GameProfile.Create(String _img, String _isoDir, String _title) at Spectabis_WPF.Views.GameDiscovery.CreateProfiles() at Spectabis_WPF.Views.GameDiscovery.AddSelected_Click(Object sender, RoutedEventArgs e) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e) at System.Windows.Controls.Primitives.ButtonBase.OnClick() at System.Windows.Controls.Button.OnClick() at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Application.RunDispatcher(Object ignore) at System.Windows.Application.RunInternal(Window window) at System.Windows.Application.Run(Window window) at System.Windows.Application.Run() at Spectabis_WPF.App.Main()
I added the missing directory (doesn't seem to be standard among the PCSX2 download, so why it's complaining?) and it works. So that fixed the issue