undertale-dialog-generator
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A WIP Elm project for generating Undertale dialog boxes.
Before being able to be used with the dialog box generator, these have to be scaled up, then padded with black space to be centered relating to the text. I'm...
Add speech bubbles for in battle talking and make it so it animated (so like a gif) the text instead of all of it just appearing also why not animate...
Sans's cheat-code faces do not match his proper dialogue portrait. I made some versions that do. I think it'd be neat if they were added, for consistency. 
Papyrus and Undyne got a few new faces in the Alarm Clock App dialogue. I think it'd be neat if they were added.    
Napstablook received a portrait in the Alarm Clock App dialogue, so the cropping on the website should be changed to match it. 
comparison. First one was made using I'll do the Hot Voice, second is straight out of the game.  Many characters don't have faces for the text boxes, and when...
Sans actually has two fonts that he uses. One of them is comic sans, but when he gets serious (black eyed), there is another font that he uses. This font...
 I grabbed some additional flowey faces from Spriter's resource and made a compilation of flowey faces that you do not possess in your program. here, I'll attach them.
I tried making a quick back and forth between sans and papyrus. however, when I tried to change characters, I found that it didn't change the font for the dialogue...