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A Rust framework for building Minecraft servers.

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## Describe the problem related to your feature request. I'm working on my own project and I realized that there isn't a good minecraft protocol crate. `valence_protocol` is good, but...

enhancement

## Description This adds full cryptographic chat support and **all** vanilla error checking in the form of an optional plugin called `SecureChatPlugin`. This means that if chat verification fails, clients...

Updates the requirements on [egui](https://github.com/emilk/egui) to permit the latest version. Release notes Sourced from egui's releases. 0.22.0 - A plethora of small improvements egui is an easy-to-use immediate mode GUI...

dependencies
rust

Updates the requirements on [eframe](https://github.com/emilk/egui) to permit the latest version. Release notes Sourced from eframe's releases. 0.22.0 - A plethora of small improvements egui is an easy-to-use immediate mode GUI...

dependencies
rust

# Default to IPv6 bind address - By default applications should listen to the ipv6 wildcard address as this also includes IPv4 addresses and enables IPv6 support # Solution -...

## Description Will solve issue: #332 This is draft, because I want to get feedback on early stage. - Nodes are entities, that are connected with each other using `NodeFlow`...

# Objective - Extractor output is non-deterministic - Leads to inconsistencies between defaults in valence and defaults in Minecraft - Related to #359 # Solution - Get the defaults of...

Updates the requirements on [egui_dock](https://github.com/Adanos020/egui_dock) to permit the latest version. Changelog Sourced from egui_dock's changelog. 0.6.3 - 2023-06-16 Fixed Made the DockArea always allocate an area (#143) 0.6.2 - 2023-06-09...

dependencies
rust

## Describe the problem related to your feature request. Currently, all entities' default health is the same. However, now that we have their default max health attribute, we can now...

enhancement

## Describe the problem related to your feature request. We need a way to damage & heal entities. We can currently just set their health via [`valence_entity::living::Health`](https://valence.rs/rustdoc/valence/entity/living/struct.Health.html), but there are...

enhancement