valence
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A Rust framework for building Minecraft servers.
## Describe the problem related to your feature request. Valence is lacking placement rules, i.e. the rules that should be followed when a player places or breaks a block. This...
## Describe the problem related to your feature request. The new completion-based async IO APIs have the potential to improve performance for a few reasons. Unfortunately, `tokio`/`mio` is designed around...
## Describe the problem related to your feature request. Currently `Layer` are for entity and chunk, it's would be mildly impractical and *casse pied* if we start creating different layers...
## Valence Version 6338fc630073bda6fdcb09e6acbb72ba87ea4a7c ## What You Did Run the extractor ## What Went Wrong Running the extractor does not produce exactly the same output every time. The overall structure...
# Objective link issue : #399 The event system of bevy_ecs is great but does not permit, to attach any state to an event. This is probably because it's not...
## Describe the problem related to your feature request. With the bukkit api something that's really often used is the ability to cancel events and that also reverse the action...
## Describe the problem related to your feature request. The vanilla server does not send entity update packets every tick. It intentionally spaces them out to reduce network activity. I...
## Description - Added auxiliary crate `valence_schem` that supports copying and pasting schematics to an `Instance` and also allows for parsing them from a `Compound` and serializing it back to...
## Describe the problem related to your feature request. Creating a Item menu I noticed that there was no obvious way to disable parts of the inventory system to do...
## Valence Version 8759a2163210403821c64a9e18f248a44ad71034 ## What Went Wrong > There's also a bug where clients are getting spammed with `EntityVelocityUpdateS2c` even though there are no moving entities. From #424