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A Rust framework for building Minecraft servers.

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## Describe the problem related to your feature request. Valence is lacking placement rules, i.e. the rules that should be followed when a player places or breaks a block. This...

enhancement

## Describe the problem related to your feature request. The new completion-based async IO APIs have the potential to improve performance for a few reasons. Unfortunately, `tokio`/`mio` is designed around...

enhancement

## Describe the problem related to your feature request. Currently `Layer` are for entity and chunk, it's would be mildly impractical and *casse pied* if we start creating different layers...

enhancement

## Valence Version 6338fc630073bda6fdcb09e6acbb72ba87ea4a7c ## What You Did Run the extractor ## What Went Wrong Running the extractor does not produce exactly the same output every time. The overall structure...

bug

# Objective link issue : #399 The event system of bevy_ecs is great but does not permit, to attach any state to an event. This is probably because it's not...

## Describe the problem related to your feature request. With the bukkit api something that's really often used is the ability to cancel events and that also reverse the action...

enhancement

## Describe the problem related to your feature request. The vanilla server does not send entity update packets every tick. It intentionally spaces them out to reduce network activity. I...

enhancement
needs research

## Description - Added auxiliary crate `valence_schem` that supports copying and pasting schematics to an `Instance` and also allows for parsing them from a `Compound` and serializing it back to...

## Describe the problem related to your feature request. Creating a Item menu I noticed that there was no obvious way to disable parts of the inventory system to do...

enhancement

## Valence Version 8759a2163210403821c64a9e18f248a44ad71034 ## What Went Wrong > There's also a bug where clients are getting spammed with `EntityVelocityUpdateS2c` even though there are no moving entities. From #424

bug
triage