Valaphee The Meerkat
Valaphee The Meerkat
Switched raw mouse input back to using raw_values, as otherwise it would be useless, and https://github.com/rust-windowing/winit/issues/3500 should not occur in games, where its normally used, at least when they don't...
Probably solved by https://github.com/bevyengine/bevy/pull/13132 not because of #13113 but more over the fact that 0.20.0 also prefers OpenGL instead of OpenGL ES
One way would be to handle it in Rust itself https://github.com/rust-lang/rfcs/issues/2428 at least IETF RFC 3629 doesn't forbids it. (even though I'm personally against it, as it is a protocol...
Are the numeric ids incremental?
Ah forgot to write that it closes https://github.com/gfx-rs/wgpu/issues/4236
> > When the config-phase is initiated externally, packets are getting lost, as there is no `connectionInFlight`. > > This is most noticeable with `PluginMessagePacket` as some client-only mods initiate...
connection is the clientbound connection, and this is the proxy handler acting as client? But the other PR is probably a better solution, I'll try. But this definitely works, as...
How did the player move the items into the chest? The issue is that the items didn't got into the chest in first place.
Btw. the reason no one really cared was because the Minecraft client calls the same method for both single block update and sub chunk block update. But yea there is...
In Java Edition the order of the block updates actually makes a huge difference. A majority of the lag are the light updates, but the only way to prevent light...