Valaphee The Meerkat

Results 34 comments of Valaphee The Meerkat

Its a known Minecraft bug: https://bugs.mojang.com/browse/MCPE-131325 (for 2 years now), solution would be to pro-actively send stop rain in fixed intervals (maybe the min rain interval, and when joining) I'm...

Now just `VideoFrame` is missing, but this also seems to be experimental

There is also the problem that F::A2R10G10B10_UNORM_PACK32 => Tf::Rgb10a2Unorm, F::A2B10G10R10_UNORM_PACK32 => Tf::Rgb10a2Unorm, maps to the same Where it would be better to have Bgr10a2Unorm and Rgb10a2Unorm

Might be related to https://github.com/gfx-rs/wgpu/issues/1646 and https://github.com/gfx-rs/wgpu/issues/3449, but probably not. As the format seems correct and it also looks right in RenderDoc, but Vulkan seems to do some gamma correction...

Updated the images, I guess the color channel issue is not related to the linear/non-linear color space issue, but interestingly at least the color space is correct on Nvidia. (But...

X11, and Wayland, on two different machines, one with an AMD iGPU and the other one had a Nvidia dGPU and an Intel iGPU, and both worked fine with both...

Forget to mention, the default is majority blue, but I changed it to pure green to compare the color values of the screenshots. Tested with latest commit, but that's odd,...

Did some further testing, because I was wondering why wgpu doesn't use HDR by default, and found that the first supported format is used by default. And when using Rgba16Float...

~Updated the issue because on Linux there is a similar problem involving OpenGL (non-es) where the ES variant results in the same image as Vulkan, but OpenGL (non-es) looks the...

```rs pub fn map_vk_surface_formats(sf: vk::SurfaceFormatKHR) -> Option { use ash::vk::Format as F; use wgt::TextureFormat as Tf; // List we care about pulled from https://vulkan.gpuinfo.org/listsurfaceformats.php Some(match sf.color_space { vk::ColorSpaceKHR::SRGB_NONLINEAR => match...