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Ignore escape sequences in `useInput`
For example, I have a text input on my screen, but I want to do something when the user presses ^D. I don't want that d to go into the text input.
I don't control the text input so I can't wrap useInput... is what I want to do possible? I feel like if it's not, it should be :)
Hm yeah, I think escape sequences should be ignored in useInput. Going to mark this one as a bug.