codelldb
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A native debugger extension for VSCode based on LLDB
OS: Raspbian 10 Buster (debugging remotely from Win 10 PC using VSCode SSH extension) VSCode version: 1.47.3 (both host and client) Extension version: 1.5.3 Toolchain version: g++ (Raspbian 8.3.0-6+rpi1) 8.3.0...
Hello, I tried to use your extension to debug a 32-bit C++ application using a custom configuration with "--arch i686" additional parameter. But when setting breakpoints, I only see assembly...
OS: macOS Catalina 10.15.5 VSCode version: Version: 1.46.1 Extension version: 1.5.3 Toolchain version: Apple clang version 11.0.3 (clang-1103.0.32.62) Build target: x86_64-apple-darwin19.5.0 Python version: 3.7.7 When debugging c++ and hovering over...
I have an ergonomics issue with debugging as "step into" will usually step into tons of dependencies and the standard library etc. Would it be possible to add a way...
Extension version: 1.5.2 The disassembly view is quite simple now, could you add more functions to diasm view? like showing lines of disassembly above or below current frame, goto-address/symbol/immediate value,...
OS: latest macOS VSCode version: latest Extension version: latest (stable) Toolchain version: clang Build target: x86_64_darwin Python version: Python 3.7.7 I wrote a custom lldb script, but when I run...
Hi, thank you for the great extension you made! I'd like to request a feature to be able to specify lines of code or even files where `panic!()` is expected...
I'd like to have a way to pass env file to read the environment variables from, instead of specifying the variables in the `.vscode/launch.json`.
OS: NixOS with Linux 5.15.63 VSCode version: 1.71.2 CodeLLDB version: v1.7.4 Compiler: clang 16.0.0 Debuggee: clang 16.0.0 (I'm debugging my own build of clang) As discussed [here](https://github.com/vadimcn/vscode-lldb/issues/197#issuecomment-1239505607), debugging clang doesn't...
OS: win11 21h2 VSCode version: 1.70.2 CodeLLDB version: 1.7.4 Compiler: clang 14.0.6 x86_64-w64-windows-gnu Debuggee: .exe While using lldb , the breakpoints are not getting hit . And I add "stopOnEntry":...